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          HTML5实现九游娱乐下载链接人工智能中国象棋网页小游戏真人澳门投注网

          时间:2025-06-17 18:45:57 阅读(143)

          游戏背景为木板,返回false return false; }else{ //这个就是最佳走法; return rootKey; } } return {"key":key,"x":newX,"y":newY,"value":A}; }//奖着法记录到历史表AI.setHistoryTable = function (txtMap,depth,value,my){ AI.setHistoryTable.lenght ++; AI.historyTable[txtMap] = {depth:depth,value:value} }//评估棋局 取得棋盘双方棋子价值差AI.evaluate = function (map,my){ var val=0; for (var i=0; i<map.length; i++){ for (var n=0; n<map[i].length; n++){ var key = map[i][n]; if (key){ val += play.mans[key].value[i][n] * play.mans[key].my; } } } //val+=Math.floor( Math.random() * 10); //让AI走棋增加随机元素 //com.show() //z(val*my) AI.number++; return val*my;}//评估棋局 取得棋盘双方棋子价值差AI.evaluate1 = function (map,my){ var val=0; for (var i in play.mans){ var man=play.mans[i]; if (man.isShow){ val += man.value[man.y][man.x] * man.my; } } //val+=Math.floor( Math.random() * 10); //让AI走棋增加随机元素 //com.show() //z(val*my) AI.number++; return val*my;}

          请升级浏览器至IE9、人工智能网页象棋小游戏。进入游戏后请选择你要对战的水平。可以悔棋,部分js代码

          /*! qq一叶孤舟 */var AI = AI||{};AI.historyTable	=	{};		//历史表//人工智能初始化AI.init = function(pace){	var bill = AI.historyBill || com.gambit; //开局库	if (bill.length){		var len=pace.length;		var arr=[];		//先搜索棋谱		for (var i=0;i< bill.length;i++){			if (bill[i].slice(0,len)==pace) {			arr.push(bill[i]);			}		}		if (arr.length){			var inx=Math.floor( Math.random() * arr.length );			AI.historyBill = arr ;			return arr[inx].slice(len,len+4).split("");		}else{			AI.historyBill = [] ;		}			}	 //如果棋谱里面没有,人工智能开始运作	var initTime = new Date().getTime();	AI.treeDepth=play.depth;	//AI.treeDepth=4;		AI.number=0;	AI.setHistoryTable.lenght = 0	var val=AI.getAlphaBeta(-99999 ,99999, AI.treeDepth, com.arr2Clone(play.map),play.my);	//var val = AI.iterativeSearch(com.arr2Clone(play.map),play.my)	if (!val||val.value==-8888) {		AI.treeDepth=2;		val=AI.getAlphaBeta(-99999 ,99999, AI.treeDepth, com.arr2Clone(play.map),play.my);	}	//var val = AI.iterativeSearch(com.arr2Clone(play.map),play.my);	if (val&&val.value!=-8888) {		var man = play.mans[val.key];		var nowTime= new Date().getTime();		com.get("moveInfo").innerHTML='<h3>AI搜索结果:</h3>最佳着法:'+										com.createMove(com.arr2Clone(play.map),man.x,man.y,val.x,val.y)+										'<br />搜索深度:'+AI.treeDepth+'<br />搜索分支:'+										AI.number+'个 <br />最佳着法评估:'+										val.value+'分'+										' <br />搜索用时:'+										(nowTime-initTime)+'毫秒'		return [man.x,man.y,val.x,val.y]	}else {		return false;		}}//迭代加深搜索着法AI.iterativeSearch = function (map, my){	var timeOut=100;	var initDepth = 1;	var maxDepth = 8;	AI.treeDepth=0;	var initTime = new Date().getTime();	var val = {};	for (var i=initDepth; i<=maxDepth; i++){		var nowTime= new Date().getTime();		AI.treeDepth=i;		AI.aotuDepth=i;		var val = AI.getAlphaBeta(-99999, 99999, AI.treeDepth , map ,my)		if (nowTime-initTime > timeOut){			return val;		}	}	return false;}//取得棋盘上所有棋子AI.getMapAllMan = function (map, my){	var mans=[];	for (var i=0; i<map.length; i++){		for (var n=0; n<map[i].length; n++){			var key = map[i][n];			if (key && play.mans[key].my == my){				play.mans[key].x = n;				play.mans[key].y = i;				mans.push(play.mans[key])			}		}	}	return mans;}/*//取得棋谱所有己方棋子的着法AI.getMoves = function (map, my, txtMap){	var highMores = [];   //优先级高的着法	var manArr = AI.getMapAllMan (map, my);	var moves = [];	var history=AI.historyTable[txtMap];	for (var i=0; i<manArr.length; i++){		var man = manArr[i];		var val=man.bl(map);		for (var n=0; n<val.length; n++){			if (history){				highMores.push([man.x,man.y,val[n][0],val[n][1],man.key])			}else{				moves.push([man.x,man.y,val[n][0],val[n][1],man.key])			}		}	}	return highMores.concat(moves);}*///取得棋谱所有己方棋子的着法AI.getMoves = function (map, my){	var manArr = AI.getMapAllMan (map, my);	var moves = [];	var foul=play.isFoul;	for (var i=0; i<manArr.length; i++){		var man = manArr[i];		var val=man.bl(map);				for (var n=0; n<val.length; n++){			var x=man.x;			var y=man.y;			var newX=val[n][0];			var newY=val[n][1];			 //如果不是长将着法			if (foul[0]!=x || foul[1]!=y || foul[2]!=newX || foul[3]!=newY ){				moves.push([x,y,newX,newY,man.key])			}		}	}	return moves;}//A:当前棋手value/B:对手value/depth:层级AI.getAlphaBeta = function (A, B, depth, map ,my) { 	//var txtMap= map.join();	//var history=AI.historyTable[txtMap];	//	if (history && history.depth >= AI.treeDepth-depth+1){	//		return 	history.value*my;	//}	if (depth == 0) {		return {"value":AI.evaluate(map , my)}; //局面评价函数;  	} 	var moves = AI.getMoves(map , my ); //生成全部走法;  	//这里排序以后会增加效率	for (var i=0; i < moves.length; i++) {				  	//走这个走法;		var move= moves[i];		var key = move[4];		var oldX= move[0];		var oldY= move[1];		var newX= move[2];		var newY= move[3];		var clearKey = map[ newY ][ newX ]||"";		map[ newY ][ newX ] = key;		delete map[ oldY ][ oldX ];		play.mans[key].x = newX;		play.mans[key].y = newY;			  if (clearKey=="j0"||clearKey=="J0") {//被吃老将,撤消这个走法; 			play.mans[key]	.x = oldX;			play.mans[key]	.y = oldY;			map[ oldY ][ oldX ] = key;			delete map[ newY ][ newX ];			if (clearKey){				 map[ newY ][ newX ] = clearKey;				// play.mans[ clearKey ].isShow = false;			}			return {"key":key,"x":newX,"y":newY,"value":8888};			//return rootKey; 	  }else { 	  	var val = -AI.getAlphaBeta(-B, -A, depth - 1, map , -my).value; 			//val = val || val.value;		  	//撤消这个走法;  			play.mans[key]	.x = oldX;			play.mans[key]	.y = oldY;			map[ oldY ][ oldX ] = key;			delete map[ newY ][ newX ];			if (clearKey){				 map[ newY ][ newX ] = clearKey;				 //play.mans[ clearKey ].isShow = true;			}	  	if (val >= B) { 				//将这个走法记录到历史表中; 				//AI.setHistoryTable(txtMap,AI.treeDepth-depth+1,B,my);				return {"key":key,"x":newX,"y":newY,"value":B}; 			} 			if (val > A) { 	    	A = val; //设置最佳走法; 				if (AI.treeDepth == depth) var rootKey={"key":key,"x":newX,"y":newY,"value":A};			} 		}  	} 	//将这个走法记录到历史表中; 	//AI.setHistoryTable(txtMap,AI.treeDepth-depth+1,A,my);	if (AI.treeDepth == depth) {//已经递归回根了		if (!rootKey){			//AI没有最佳走法,同时显示AI搜索结果,说明AI被将死了,</canvas>		<audio src="audio/click.wav" id="clickAudio" preload="auto"></audio>		<!--<audio src="audio/check.wav" id="checkAudio" preload="auto"></audio>-->		<audio src="audio/select.wav" id="selectAudio" preload="auto"></audio>		<div>			<div class="bn_box" id="bnBox">				<input type="button" name="offensivePlay" id="tyroPlay" value=九游娱乐下载链接"新手水平" />				<input type="button" name="offensivePlay" id="superPlay" value="中级水平" />                <input type="button" name="button" id="" value="大师水平" disabled />				<!--			<input type="button" name="offensivePlay" id="offensivePlay" value="先手开始" />			<input type="button" name="defensivePlay" id="defensivePlay" value="后手开始" />			-->				<input type="button" name="regret" id="regretBn" value="悔棋" />				<input type="button" name="billBn" id="billBn" value="棋谱" class="bn_box" />				<input type="button" name="stypeBn" id="stypeBn" value="换肤" />			</div>		</div>	</div>	<div class="chess_right" id="chessRight">		<select name="billList" id="billList">		</select>		<ol id="billBox" class="bill_box">		</ol>	</div>	<div id="moveInfo" class="move_info"> </div></div><script src="js/common.js"></script> <script src="js/play.js"></script> <script src="js/AI.js"></script> <script src="js/bill.js"></script> <script src="js/gambit.js"></script><div style="text-align:center;clear:both"><p>适用浏览器:360、真人澳门投注网象棋游戏包括新手、世界之窗. 不支持IE8及以下浏览器</p></div></body></html>

          2、可通过换肤变大棋盘。firefox或者谷歌浏览器!Safari、Opera、Chrome、傲游、

          HTML5中国象棋网页小游戏源码分享,大真人澳门投注网游娱乐下载链接师水平,HTML5+js实现中国象棋网页小游戏。搜狗、中级、FireFox、您的浏览器不支持HTML5,html页面代码

          <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=gb2312" /><title>HTML5实现中国象棋网页小游戏 - bokequ.com</title><link href="css/zzsc.css" type="text/css" rel="stylesheet" /></head><body><div class="box" id="box">	<div class="chess_left">		<canvas id="chess">对不起,提示最佳走法。页面默认显示较小,游戏演示http://www.bokequ.com/show/youxi/4/

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